EPIC Agency 〰
EPIC Agency 〰 EPIC Agency 〰
Lead UX Designer @EPIC Agency
Liège, Belgium
2020
PERM
I worked with the CEO, the Creative Director, the project managers, and the technical team to create a culture and work practices that prioritize users. I held many internal workshops to clarify our goals and how we would measure success.
I was in direct touch with the agency's clients and in charge of the discovery and scope refinement phases as well as the co-creation workshops, deliverables creation, and follow-up with the technical team.
Skills
Rapid prototyping
User research
User testing
Client presentation
Strategic planning
User research
User testing
Client presentation
Strategic planning
Tools
Figma
Blender
Miro
Blender
Miro
Project highlight: Les Guides de Belgique
The brief was to create a mobile and web app that would operate as an exhaustive digital toolset for animators and members.
In particular, the tool enables animators to get all the knowledge and support they require to plan kid-friendly camps:
- administration: budget, assurance, and family-fillable paperwork
- pedagogy: camp theme, rules of conduct, and activities
- logistics: lodging, transportation, and equipment
Every age group has its own educational system that enables children to learn and develop at their own pace in accordance with their physical and physiological needs.
- Joining the Nutons (5-7 years)
- Discovering at Les Lutins (7–11 years)
- Living as a team at Les Aventures (11–15 years)
- Starting at Les Horizons (15-17 years)
- Serve the Routiers (17 years and older)
The support role of animators is crucial, and I've introduced a gamification system that reflects the organization and operation of Guides. By planning activities, sharing their tips, and assisting newcomers, animators gain experience and are able to unlock some features that will be helpful to them.
Project highlight: Focus
Depression, anxiety, and attentional problems... The mental health of young people worldwide has been severely impacted by the COVID-19 pandemic. According to UNICEF, it would be the tip of an iceberg that has been ignored for too long, with catastrophic effects on their ability to learn, work, connect with others, and contribute to the community.
The device enables the child to perform a series of breathing exercises in a straightforward, amusing, guided, and monitored manner in order to learn to control their bodily and emotional reactions, improve their cognitive abilities, and eventually find serenity within five minutes.
The brief was:
- Re-examining the pitch during workshops and expanding the realm of possibilities; addition of a design thinking-specific methodology.
- Understanding of the mobile application and the value it adds to the project as a supplement to the system, a way to make the system simpler, and a key component of the long-term supervision of the child by his or her guardians, parents, and professionals.
- Support for the application's tone of voice through the creation of a quick prototype.
- Development of a branding strategy and an application that are perfectly aligned with the work done on the measurement device.
Project highlight: GreatCare
I’ve helped them precise their business model and goals. They both were included at all time in the design process which greatly improve the speed of the process.
In the end, it always came down to the same priority: a frictionless and friendly end-user interface and an efficient agenda for the caregivers.