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How I Work

My job is to move things forward across timezones, disciplines, and levels of ambiguity without adding more coordination overhead than I remove.

Problems I Help Solve

What I bring to a project is a combination of research rigour, pragmatic prototyping, and the ability to work across disciplines without losing sight of the actual users.

Validating Ideas Before Committing

I build functional prototypes, real enough that users can play with them and give you feedback that counts for something. There is a world of difference between clicking through a Figma file and using something that runs in a browser.

Outcome: Validated direction in days rather than weeks, async-compatible.

Teams That Aren't Aligned

Cross functional friction is bad enough in the same office but it builds up fast across timezones. I work with structured async documentation, targeted virtual workshops, shared Figma/FigJam spaces that provide distributed teams with a single source of truth.

Outcome: Distributed teams that move forward together, without the meeting overhead.

User Research That Leads Somewhere

Surveys and generic usability tests often produce data that feels reassuring without being useful. I run structured research using frameworks like HEART and CASTLE designed to generate insights tied to specific decisions.

Outcome: Directions the product team can actually act on.

Fragmented Ecosystems

When companies grow fast or through acquisitions, tools often end up looking and behaving differently. Users have to context-switch constantly. Design Systems are my answer: a shared foundation that unifies the experience and reduces development time.

Outcome: Consistent experiences across products and faster implementation.

Design Debt

Applications age. Interfaces that made sense three years ago start to accumulate friction: inconsistent patterns, workarounds layered on top of workarounds. I audit what exists, identify where the debt is worst, and propose improvement strategies that are realistic.

Outcome: Fewer bugs, simpler maintenance, and users who spend less energy fighting their tools.

Examples of Deliverables

Before & After
Before & After
Experience Map
Personae
Screen Flows
Sketch
User Testing
Design Sprint Board
Design Sprint Board

The Way I Think About Design

I have worked in agencies, in-house teams, startups and corporate innovation labs in France, Australia, China, Japan and Belgium.

What that teaches you is that design doesn’t travel well in nature. What is obvious to the user is cultural. Assumptions about hierarchy, communication style, etc. I have learned to check mine.

On the technical side: I make working prototypes in code because it changes the quality of feedback I get. It also means I’m still useful long after a traditional designer would’ve passed things off.

Space visualization

Let's Work Together

Have a project in mind? I'd love to hear about it. I reply within 24H.

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